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#17
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GNOLLS -
Resembling a cross between humans and canines, gnolls are vicious opportunists that readily attack anyone perceived as a weaker opponent, A typical gnoll stands somewhat taller than a human, nearly 7 feet in height, with a dark-furred body, large wolf- like ears, and feral eyes. It will kill and eat anything and anyone it encounters, if it thinks it can win. Gnolls abound in Norrath, plaguing travelers in almost every area. Their scouts and runners patrol the countryside in search of easy prey. The Blackburrow lair, in the Qeynos Hills, is one of their most fecund breeding grounds. This complex of tunnels and caverns makes a good base of operations into the surrounding countryside, and it offers considerable protection against raiders. Gnoll society is tribal, and attacking one member of the tribe issure to bring down the wrath of the others on those responsible. Gnolls favor the warrior class, but shamans are also common, serving as soothsayers and spiritual leaders of the tribe. SnowFang Gnoll Along the frozen shores of the Iceclad Sea and in other artic areas of Norrath, the nomadic Snowfang gnolls eke out a simple existence. Snowfang gnolls are well adapted to their icy environment. A thick coat of white fur provides both warmth and camouflage, and they are naturally resistant to cold. Expert hunters and fishers, they depend on strength and speed to overcome prey. Unlike their warlike cousins on Antonica, these reclusive gnolls are not automatically hostile to strangers. They are a suspiciouspeople, though, unused to intruders. Clan Torn Ear Gnoll- In the heart of the Plains of Karana, a clan of gnolls has succeeded in uniting most of the gnoll tribes that roam the Karanas and in killing or exiling those gnolls who would not join them. From their underground warren of Splitpaw, this new group, Clan Tom Ear, rules the growing gnoll kingdom. The ruling classes of Clan Torn Ear are the Val, and under them the Mal and then the Mas. Each individual of these ruling classes is given a further title by his or her function: the Tesch, who serve as soldiers, generals, and guards; the Lteth, who serve as spies and scouts; the Nisch, who are the shamanistic spiritual leaders of the clan; and the Rosch, who pursue any arcane study that will lend the clan power, usually preferring the dark art of necromancy. | ||
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