Quote:
Originally Posted by Treats
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This is not true. Think about what you are saying:
A 100 delay weapon with 100% haste would drop the delay by 5 seconds.
A 10 delay weapon with 100% haste would drop the delay by .5 seconds.
So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better? No.
100/100 Weapon
No Haste
10 Damage Bonus
6 Swings per minute
210 * 6 = 1260 DPM
100/100 Weapon
100% Haste
10 Damage bonus
12 Swings per minute
210 * 12 = 2520 DPM
10/10 Weapon
No Haste
10 Damage Bonus
60 Swings per minute
30 * 60 = 1800 DPM
10/10 Weapon
100% Haste
10 Damage Bonus
120 Swings per minute
30 * 120 = 3600 DPM
You can see here the reduction time does not matter. The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled).
Here is what Copeland's shows:
58 Monk
130 Strength
Epic + Cloak of Flames
Wu's Tranquil Fist Primary (16/22)
1550 DPM
48 Swings per minute
58 Monk
130 Strength
Epic + Cloak of Flames
Epic Fist Primary (9/16)
1516 DPM
66 Swings per minute
58 Monk
130 Strength
Epic + Cloak of Flames
Adamantite Club Primary (15/25)
1308 DPM
44.24 Swings per minute
58 Monk
130 Strength
Epic + Cloak of Flames
Stave of Shielding Primary (17/28)
1268 DPM
37.71 Swings per minute
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Ah, I see. I guess the question becomes not really a matter of haste but if AC/SoS is better than fist/AC or fist/SoS, because of the delay difference I'd like to believe that if the mob was significantly lower level (low blue, or LB), AC/SOS would be better because you'd be landing more of the hits.
I think the fist shines in that since its extremely fast it doesn't suffer as much from missed hits.
I'm still planning on running some tests, if the difference between ac/sos and fist/ac isn't HUGE i think while soloing ac/sos has en edge, it procs much more often while in the primary and the procs are very helpful.