![]() |
|
#10
|
||||
|
Quote:
A 100 delay weapon with 100% haste would drop the delay by 5 seconds. A 10 delay weapon with 100% haste would drop the delay by .5 seconds. So because the 100 delay weapon dropped 4.5 seconds more then the 10 delay weapon it is better? No. 100/100 Weapon No Haste 10 Damage Bonus 6 Swings per minute 210 * 6 = 1260 DPM 100/100 Weapon 100% Haste 10 Damage bonus 12 Swings per minute 210 * 12 = 2520 DPM 10/10 Weapon No Haste 10 Damage Bonus 60 Swings per minute 30 * 60 = 1800 DPM 10/10 Weapon 100% Haste 10 Damage Bonus 120 Swings per minute 30 * 120 = 3600 DPM You can see here the reduction time does not matter. The 100 delay weapon dropped by 4.5 seconds and the 10 delay weapon dropped by .5 seconds yet both of their DPM's have the same increase (doubled). Here is what Copeland's shows: 58 Monk 130 Strength Epic + Cloak of Flames Wu's Tranquil Fist Primary (16/22) 1550 DPM 48 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Epic Fist Primary (9/16) 1516 DPM 66 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Adamantite Club Primary (15/25) 1308 DPM 44.24 Swings per minute 58 Monk 130 Strength Epic + Cloak of Flames Stave of Shielding Primary (17/28) 1268 DPM 37.71 Swings per minute | |||
|
|
||||
|
|