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Old 10-02-2012, 03:39 PM
Slave Slave is offline
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Join Date: Mar 2011
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
Your math is totally off here. Even if we take your (very wrong in my experience) 10 minutes/charm and 2400 damage/break, you'll get 2400 damage/600s from charm breaks = 4 dps normally, or with 10% increase 2400 damage/ 660 seconds = 3.65 dps with more charisma, or (hey) 10% less, which actually makes sense.

Not only is this math wrong, but you are computing the wrong thing. There are two relevant points here: hp/ac gear will cause more frequent recharms, costing more mana on rune/cc/recharm, and whether or not you'll survive the resulting charm break. In other words, lets make more terrible assumptions and say I'll take U(0,3500) damage on each charm break. With my 1750hp and 1100 from rune/bedlam, that gives me a 81% chance of survival. Suppose you sacrifice HP/AC for 255 cha. You take U(0, 3750) damage on each charm break. With 1500hp and 1100 from rune/bedlam, that gives you a 70% chance of survival. I survive an average of 5 breaks at 10 minutes/break, for 50 minutes between deaths. You survive an average of 3 breaks at 11 minutes for an average of 35 minutes.

Obviously the numbers in the previous paragraph come directly from my bunghole. But it does illustrate the right kind of math.
I figured 10 mins per charm to be more or less in line. What is wrong about the math here? 200 damage per hit, 4 attacks per round. 3 seconds normally, hasted over 50% = less than 2 seconds. 200 x 4 = 800 damage potential every LESS THAN TWO seconds. The math is completely correct.

Your "U damage per break" formula would be correct if mobs did a random amount of damage within their range. They don't. It is generally a very reliable mechanic to compute any given mob's DPS on any given target. Therefore your admittedly clever deaths per hour ratio is founded on a bad premise.

Also, I will take the same damage per break as you, because my AC will be the same. Because Enchanter AC tops off extremely quickly due to gear. Something that has already been explained.
 


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