Quote:
Originally Posted by mwatt
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You definitely want a cleric to make all thngs possible. A Druid simply can not cut it for heals in many dungeon scenarios. You could dump the druid and let the cleric take that spot if you don't add another member to your cadre. This would leave the Wizard where he is and still leave you with port capability. Pity to loose the Druid though - lot of utility there. Maybe the Wizard could play a Druid and the Cleric could fill in for the vacated Wizard spot. You'd still have heals and a Druid can be played at begging or expert levels - room to grow. Of course, the guy that was gonna play the Druid might not be to happy playing a Cleric. I dunno. [You must be logged in to view images. Log in or Register.]
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Or a Shaman for the Druid. You need either enchanter/shaman slow or a cleric. You can't not have both. It won't be a cute fun 'different' group post-45. It will be awful.