Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #25  
Old 10-01-2012, 07:00 PM
hatelore hatelore is offline
Fire Giant


Join Date: Dec 2011
Location: Texico
Posts: 631
Default

Quote:
Originally Posted by theguyy [You must be logged in to view images. Log in or Register.]
Hello I've been playing here off and on for awhile now and really love this server. I do think it has some major issues that actually take away from the original EQ, namely the evolution of players.

I've found that although fun, this server doesn't have alot in common with EQ 1999 due to the extreme learned playerbase.

The newbie population is healthy but once you hit the higher levels melee vanish off the face of norrath with the exception of monks. People know now that casters completely rule this game and as a result parties get less and less balanced with each level.

The majority of every group consists of a pet tanking or a caster manipulating the game in order to bypass the use of any form of trinity. At higher levels paladins, rangers and sk's are all but extinct compared to any spell casting class. This hurts the group game alot as well because casters can also solo very well, making duo's alot more popular then full groups, xp wise.

It just doesn't pay to be melee in EQ and the EQ of today knows this. That's the biggest difference between now and then. All the good melee races have xp penalties, most the melee can't solo, giant gear requirements and worst of all pally/sk/ranger have unwarranted xp penalties.

Now I realize this is all classic stuff here but I believe even EQ99 needs to evolve with the more experienced players, if only a little. I'm proposing a small incentive to play those rarely leveled tanks/hybrids. AKA the xp penalty changed to 10% for pally/sk/ranger. Start with that for a few months then consider other small changes or none at all if it begins to alleviate the issue.
I am actually very happy playing a sk, this is my third sk since 99 and I have never regretted my choice. And I would disagree that a monk or whatever is better, at least in my own eyes. I have a serious exp penalty, but the reward in the end outweighs the work in my opinion. I can solo, tank, pull, cc, snare, off tank, whatever is required in some form or fashion I try to fit the role, and I enjoy it every time I get the chance to be a part of a group [You must be logged in to view images. Log in or Register.]

A monk can't out tank me, out taunt me, and in some environments I would say a sk is actually a better puller. In some of course, def not all.

Plus I see tons of tanks on hehe, I don't see a exodus of tanks, this server has more ogre warriors then prolly any server on live ever had lol, or it sure feels that way when i see 8 ogre warriors in the same zone hehe. Either way though, my main point is, I love my class and I don't think there will ever be a game that can create a class as unique as the everquest sk. Heck when I quit eq on live, both times, all I did was play games and try to make a char that emulated my sk on everquest, and I always came up short to what eq could offer me with the sk class. So if your an sk, rock on.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.