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![]() Hello I've been playing here off and on for awhile now and really love this server. I do think it has some major issues that actually take away from the original EQ, namely the evolution of players.
I've found that although fun, this server doesn't have alot in common with EQ 1999 due to the extreme learned playerbase. The newbie population is healthy but once you hit the higher levels melee vanish off the face of norrath with the exception of monks. People know now that casters completely rule this game and as a result parties get less and less balanced with each level. The majority of every group consists of a pet tanking or a caster manipulating the game in order to bypass the use of any form of trinity. At higher levels paladins, rangers and sk's are all but extinct compared to any spell casting class. This hurts the group game alot as well because casters can also solo very well, making duo's alot more popular then full groups, xp wise. It just doesn't pay to be melee in EQ and the EQ of today knows this. That's the biggest difference between now and then. All the good melee races have xp penalties, most the melee can't solo, giant gear requirements and worst of all pally/sk/ranger have unwarranted xp penalties. Now I realize this is all classic stuff here but I believe even EQ99 needs to evolve with the more experienced players, if only a little. I'm proposing a small incentive to play those rarely leveled tanks/hybrids. AKA the xp penalty changed to 10% for pally/sk/ranger. Start with that for a few months then consider other small changes or none at all if it begins to alleviate the issue. | ||
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