Quote:
Originally Posted by Aelzrith
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http://www.tski.co.jp/baldio/patch/20020605a.html
JUNE 5, 2002
With this patch we've made some rather sweeping changes to the way pets work.
Pets will not attack mesmerized creatures. Pets basically treat mesmerized NPCs as if they were dead.
Pets are neutral to NPCs. Monsters will not attack pets first unless the pet is being aggressive to something.
Pets take 75% of the experience from a creature if no player does damage to that creature.
Pets take ZERO experience from a creature unless no player does damage to that creature.
The exception to the above rule is Dire Charmed pets, which will take a share of the experience scaled by the amount of damage they do. In most situations (with an active party, for example) the Dire Charmed pet will not take experience. Like all pets, they will take 75% of the experience if no PC does damage to the target. As long as a player does damage to a creature, a Dire Charmed pet will never take more experience than it used to.
Charmed NPCs will now respond to the /pet report health command.
/pet sit down command should now work on charmed NPCs.
Fixed a bug that was preventing reclaim energy from working on Magician Epic pets.
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Doesn't that mean some of our current pet mechanics are pretty wrong? 75% XP cut for pet and charmed pets being able to sit should clearly not be in?