By the way, back in 1999, before people had standardized on the term "MMO" to describe this type of video game, there was another term in use as well: "persistent world online gaming" or some variation thereof.
Before it was about tons of players ("massively multiplayer"), it was about the world continuing while you were logged off. It was about the world being bigger than the individual player. It was about the world being objectively real rather than just shallow window dressing on which you play the 2010 version of Gauntlet or Golden Axe.
EQ was about the world, before it got changed into WoW-Lite.
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