![]()  | 
	
| 
		 
			 
			#10  
			
			
			
			
			
		 
		
	 | 
|||
		
		
  | 
	
	
		
		
			
			 You want strength and armor mostly.  I'm not sure why someone would recommend maxing stamina on a dedicated solo character.  High hit points are mostly useful to maximize complete heal efficiency.  That isn't a concern for a solo'er. 
		
		
		
		
		
		
		Paladins do terrible damage--probably the worst in the game in a solo setting (even a Cleric can blast away with damage spells than meditate back up). You need to maximize what little damage you do so as to kill monsters before they kill you. If you're patient and in an area with space, use the highest-hitting 2-hand weapon you can get, strafe run, and joust your target. That'll minimize the relative damage you take. You can do much the same using Root in more cramped areas. Dwarves have the best starting stats, followed by Humans and Half Elves in an approximate tie. High Elves and Erudites both have weak stats for a Paladin. Starting in Freeport (Human or Half Elf) would offer the advantage of access to buffs in East Commons during the low levels--a crucial advantage when you don't have spells. On the plus side, most Paladin equipment is fairly cheap since it's probably the least-played class on P1999. On the down side, it's the least-played class for good reason and you had best come with a lot of patience or not at all. Personally I don't recommend trying to play this class as a solo'er, but each to his own. Danth  | ||
| 
		 | 
|||
		
  | 
	
		
  |