Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 09-21-2012, 08:07 PM
runlvlzero runlvlzero is offline
Banned


Join Date: Mar 2010
Location: In a motherfucking awesome place.
Posts: 2,801
Default

Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
No, I'm just looking for something that resembles any of the Zek servers where there were more than 2 people in a zone. This has as much to do with PvE as PvP, and nothing to do with "quake death match".
You had me sold here.

Quote:
Requiring everyone who plays here to just deal with it or play a necro is going to really limit the potential pool of players who are even willing to touch this box.
I couldnt disagree more, but my disagreement comes from preference and not logical differences, your logic is perfectly sound, but it doesn't hold true for everyone.

Quote:
This also really just makes the whole experience less "classic" than previous red boxes where considerations were made and some degree of player interaction actually existed before level 50.
Such doom and gloom, I dont feel like its THIS bad.. lol

Final thing, I'm not sure its bad enough to do anything too wild and crazy like "LoZ". We might be better off for it in the long run. Again logic is not false, but its not the right solution for everyone. I am one of those derps who promoted LoZ when it launched and yeah I regret it though server was thriving for a tiny bit until people got bored.
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:24 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.