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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #11  
Old 09-19-2012, 03:06 PM
Frieza_Prexus Frieza_Prexus is offline
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Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
Xasten, and Sirken, you cannot be more "catastrophic" than zero. Why are neither of you recognizing this? Giegue points it out every post.

Small guilds do not benefit from a head start, they benefit from not having to face off head-to-head, "If TMO is over there killing that mob, they cannot be over here killing the mob our guild is after."

You'll notice the other guilds got Inny, Maestro, Tal (attempt only?), Fay, and Gore. They got them because those mobs are lower on your priority list than VS or Trak. If you kill/prioritize in the order you posted (which I can believe), then the targets the other guilds got is nearly expected.

If the other guilds had further agreement among themselves, they may have even gotten additional kills. Three guilds wasting time around Talendor is stupid when other mobs are up, but BDA didn't recognize that Full Circle was there.
I suppose I should elaborate. I am (ass)uming a few things. First, I seem to recall the server staff saying that WEEKLY repops will not happen because it would introduce far too many spawns.

Yes, if repops happened so often as to prevent "spawn timer drift" then clearly smaller guilds would benefit because we would be backlogged and inundated with too many spawns. However, once drift begins to occur, we have enough members to effectively kill three (maybe more) targets simultaneously. Keep in mind, if we know when mobs will pop we can plan around that VERY effectively.

I am further assuming that it is better to open a larger variety of mobs to smaller guilds than the same mobs over and over. (Vox/Gore would never be touched if we ONLY had simultaneous repops/no variance). Granted, under either case VS and Trak will be on lockdown.

However, I freely concede that some mobs are better than no mobs flat out. And, with NO spawn drift and NO variance, some mobs will invariably be killed by smaller guilds. However, I don't think that is likely to occur, thus my hesitation to eliminate the variance.

I simply think that with the repop methodology I proposed, under my above assumptions, a variance would be better than no variance.
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