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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

 
 
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  #9  
Old 09-05-2012, 01:13 AM
SamwiseBanned SamwiseBanned is offline
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Join Date: Feb 2012
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
9 out of 10 is hypothetical. In actual pvp, I've never resisted more then 3 or 4 in a row before root/snare with 120+ mr. I check every log, esp when im rooted. In a few tests, it did average out to 1 root out of 6 or 7 but that doesn't include that magical first root that lands so often upon zoning in.

Not acceptable. Its pretty much unanimous. Those in favor of the present UNCLASSIC resists include one person that plays a few days every other month. One thats anonymous...
Who is to say classic resists werent fucked up to begin with? I remember fear and charm working at some point, obv shit was screwed up and it was changed. I do not see the disadvantage of the current system if it affects everyone. I see that Null is trying to fine tune the resist system for real balance. Let's face it, eq devs didnt care about balance (pvp) hence why things like manaburn and shit existed. lol what a joke to run around and insta kill people. also Fast forward to now, 13 years later when everyone knows what to do, what to wear, where to get it, blah blah blah. getting 120+ mr is easily obtainable now a days. it's not like back in the day when people didnt share info, wikis werent available, ect. So Null makes it more challenging to be invincible, sounds like a good thing. Having to shave off 50 str in order to dodge 85% of the roots thrown at you sounds like a fair trade off.
 


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