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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

 
 
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  #26  
Old 08-30-2012, 12:24 AM
Vayder Vayder is offline
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Join Date: Jul 2012
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
No. We are talking CC spells only. This does not apply to anything else.
Looking at Lucy there is no differentiation between CC spells and others. I originally thought this was a big problem to Nirgon's explanation but after reviewing the spell lines I think it seems ok.

It just makes debuffing all the more important.

Wizards lose out on Ice Comet and others but have lures that will land.
Mage spells all suck unless they Malo first.
Enchanter spells all suck unless they tash first and even then are suspect.
Clerics won't land anything.
Necros have some iffy spells, others that are difficult to resist (Ebolt) and the fire line that's basically unresistable.
Shamans have most of their DOTs very difficult to resist and get a debuff just in case.
Druids fire line is marginal without a debuff but have Winged Death (basically unresistable)
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