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Originally Posted by Reikerz
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You again chose to ignore 80% of what I wrote.
Did you miss where I pointed out about 5 times that the example I gave is based on absolutely perfect world conditions? Such as, soloing dungeon trash like you've been bragging about in this thread?
You were coming up with all this inane timing math so I decided to play your game. And what I showed is that under all your conditions (which don't actually occur in this game), the regen is "just as good" as stun immunity. That's me proving you wrong, once again.
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It was your example I was using. If you didn't think it was realistic and aren't willing to stick by it, you shouldn't have used it. And those numbers didn't show that regen is just as good as stun immunity. They showed that you gain the same number of hp in both cases, while saving 400 mana if you have innate regen. Do you stop reading paragraphs after the first sentence?
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But of course the two bonuses aren't "just as good" as each other. Things don't actually happen like you're trying to say in this thread, and stun immunity gives you a huge amount of flexibility and a "get out of bullshit free" card that +8 standing regen doesn't give you.
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Yep, I've already pointed out that if you're not good enough at multitasking to properly handle maintaining torpor without interrupts, you should probably go ogre. It's an easier race to play, and you can get 97-98% of the power of an Iksar with 30-40% less work. Still, if you're not timing your spells around melee cycles and bash cycles, then you're opening yourself up to interrupts, which you say are a huge problem. Even if I played ogre, I'd be aware of these cycles to reduce interrupts as much as possible, so I'm shocked an expert such as you hadn't heard of this until yesterday.
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The fact that you're even mentioning mana loss really shows that you have no idea what you're doing as a shaman. Shamans don't measure efficiency in mana, they measure efficiency in time. It doesn't matter if you lose mana because it's just some extra time you have to spend to regain that mana through canni. The question is, does that extra time put you over the mob dps/hp regen threshold. Unless you're soloing something right up to the limit of what's possible, 5 Canni IVs isn't going to do that, so once again you're saying things that are irrelevant to skilled shaman. What you're saying may sound good to people who don't play the class, but to someone with high end shaman experience, everything you say is just a bunch of bullshit from some guy who managed to solo some trash mob that hundreds of people have soloed before him and now feels like he's some sort of guru of shamanic knowledge.
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A good shaman considers many things. Mana is a requirement for our spells, and mana efficiency does allow you to cast more dots. Stacking more dots gives you shorter fights, which reduces the chance of something bad happening. These things may be irrelevant to you, but don't pretend they don't matter to skilled shaman.
And no other shaman on this server has solo broken and held an HS south camp, to my knowledge. It may have been done on live, but shit here is much more resistant, and I invite you to try your hand at this feat. Of course, you're just some scrub shaman from live who solo'ed WW dragons like 10 shamans on every single server did. You are such a scrub that you didn't even realize you could time spells around the bash timer, as my sig so eloquently displays. The fact that you worry about things like interrupts when any decent shaman times their torpors between melee rounds shows how little you know.
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Lol, this statement is really telling. That gives you 6 Turgur's attempts if you just chain Turgur's casts together. Less since you'll be mixing other spells during the Turgur's cool-down. You're going to get fucking owned in Velious, dude. You need to prepare way before 1 minute on MR mobs, and you don't just stand there like a retard spamming the Turgur's button over and over. You begin throwing it into your torpor/canni rotation much earlier so that you're safe from being insta-gibbed in the case of bad resist luck. When slow wearing off is an instant loss, you don't depend on one slow out of 4 or 5 landing, especially in Velious fights which could take an hour or longer. You will die in those situations, there's no defying resist luck over that amount of time.
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If it takes more than 1 minute, I'll learn that lesson and adjust accordingly. Nothing I solo here resists reslow more than that. Adaptation to new situations and new information is one of the great skills human beings possess. It's only too bad you can't adapt to the new information presented to you here. I suspect you actually are learning quite a bit about paying more attention to timing of your spell casts, but at this point you are just trying to save face, either to preserve your ego or your image on these forums.
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Regen isn't better than stun immunity. That's been discussed to death in this thread.
Bringing up AC in Velious is a joke. You're going to be well over the priest softcap when even your rings are 30 AC.
Iksar need +180 stamina to cap.
Ogres need +128 stamina to cap.
Iksar need to be concerned about an extra 52 points of stamina to cap. Ogre can give you better gear flexibility, possibly allowing for more AC than the small Iksar bonus in the first place. Especially if you can invest in a high AC shield, which overcaps.
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I knew you'd bring up AC softcap. What's the first half of that word? Soft. What does that mean? It means you still gain benefits above it. On the other hand, stamina has a hard cap. Getting above 255 means nothing. It doesn't matter if an ogre can reach AC softcap, the Iksar will still be higher and will still take less damage. Gear flexibility due to ogre STA is one other point to consider, but we've spent most of this time showing how ogre stun resist offers only very moderate gains. Anyway, I'd imagine once you're raid geared to the point where the ogre is hitting the ac softcap, the iksar has hit the STA hardcap. With buff and potion, I'm already pretty close to STA cap in kunark gear. Sure I wear a lot of +STA stuff, but with just a few raid pieces in Velious, I could be capped without any special focus given to STA at all.
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Eh, if you consider getting "owned" having someone twist everything you say and quote it out of context since they can't come up with actual evidence that they are correct, then maybe. I'd rather be right regardless, so that other players don't get misinformed by players like Orruar.
If that's all it takes to "win arguments" on this forum then...
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Except that I actually quoted precisely what you said and what you were arguing. You stated your position clearly that you couldn't time your spells around the bash timer. Once that argument didn't pan out, you conveniently changed it to say that playing ogre just frees you up as you don't have to worry about timing around bash. My quotes of you couldn't be more in context than they are.