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#11
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Quote:
Just some of the things that the EQ Devs admitted were mistakes, described as bugs, and/or removed as game breaking: Circlet of Shadow Manastone Guise of the Deceive Thex Dagger Hybrid/class experience penalties Egg Shaped Pumice Restrictive Epic Quests (later implemented to allow more people access) Timorous Deep binding Locket of Escape Charming giants in Kael to act as tanks on bosses Moving Plane of Mischief to Eastern Wastes Shissar Apothic Staff Donal's BP (20s and 30s versions, before they added the 7.5 buff part making it worthless) Velious Cleric BP's having CE as the right click effect (later changed to Mark of Karn) What about unfinished quests? What about quests that were broken/incomplete until after Luclin? Should those be fixed from the beginning? Should tradeskills recipes implemented by the end of Velious be fully available from Day 0? What about stuff that wasn't added until after Luclin/PoP, it should coincide with some of the cultural released pre-Luclin, but for whatever reason was delayed in implementation. If we look to determine what EQ should have been, we will have a wide variety of opinions about what should have been from the beginning rather than fixed along the way. | |||
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