Quote:
Originally Posted by Atmas
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The problem with Sony was that their "progression" servers were just content locked servers. People wanted the game as it was back when they started playing but they got.. well you guys all know this. I think Blizz hasn't done a "progression" server because donig so kind of admits that you may have peaked.
Also there are technical challenges involved if they don't want to go just the SoE content locked path. I'm certain they have the old files but it isn't just as simple as running an older version fo the server. Users will need to have compatible clients and everything will be exposed to the same exploits from years back. The game map isn't even the same as numerous areas had to be re-designed for Cataclysm because when the game was made a lot of the areas were not intended to be seen or accessible from flying mounts.
None of this means it isn't doable, just there is more complexity then running old server code.
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Exactly what I said was wrong with Sony's. It just needs to be marketed and ran as a seperate entity--whether that means a new install and a seperate exectuable or some other form to accomplish that its fine. I wasn't suggesting it wasn't as easy as just opening a new server and saying run wild, but if the data is there its completely possible. All I was suggesting is to not do it how Sony did, which was exactly that with a few content locks like you said.