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Old 08-15-2012, 07:54 PM
Vicatin Vicatin is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Daliant17447 [You must be logged in to view images. Log in or Register.]
What killed the game for me, in order:

1) Luclin Models - (specifically the dwarf model) and the necessity to use the new model if you wanted to use a mount.
2) Bazaar - The death of EC tunnel really took away a great part of what EQ was.
3) Plane of Knowledge portals - One of the great things about EQ was the need to rely on other people to get things done, it forced you to interact with other players in the game and be social. PoK was one of the first "self sufficient" features implemented that took away from the need to interact with other players.
5) Each new expansion made all previous expansions obsolete and empty - I personally feel like instead of releasing an expansion with all new zones, they should have instead added new raid encounters and such to the old zones to bring life back to them.
4) Lost Dungeons of Norrath - Never cared for the instancing or augmenting system
Pretty solid list.

I played EQ since release, and quit around LDoN.

Think of it like this. When EQ was built, it was a 1 story house, instead of building infrastructure, they simply built story after story on to this house. At first, it held up, supporting story 2, 3, and maybe even 4, but after awhile building more stories straight up and not building any new infrastructure at the foundation made this little EQ tower topple.
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