![]() |
|
#11
|
|||
|
Unlike MR/CC spells, I'm undecided about how I feel about the cr/fr system. I'm not sure what is "terrible" about the system, but I know resists are far more reliable than they were on live. Good resists would not mitigate a set amount of damage almost every cast like they do here. I notice with 120+ cr/fr, I can bank on that ice comet or star fire doing around 60% or less of its max pvp damage. Thats not classic.
__________________
| ||
|
|
|||
|
|