![]() |
|
#13
|
|||
|
Quoted from : http://www.tski.co.jp/baldio/patch/20010109.html (January 9th, 2001, well into velious).
Root and Snare: Root-type spells and 'snare' type spells now use a separate spell effect. Previously, 'Root' spells would overwrite any snare effect upon the target. When the root would wear off, the target began moving at full speed. With this change, when root wears off, snare will still be in effect. This has a few added effects on the other end. For instance, root will no longer cancel SoW or Journeyman's Boots effects. It also allowed us to correct a long-standing bug that was allowing bards to cancel root on themselves by playing Selo's Accelerando if Selo's was in effect at the time that the bard was rooted. As mentioned in a previous patch where the first part of this bug was fixed, this was not the intended effect. Should we expect this change soon? Since they're supposed to follow the classic timeline. As a bard, I'd love selo's to overwrite root like it did in classic. What about: http://www.tski.co.jp/baldio/patch/19990913.html (sept. 13th, 1999) DoT Changes: If the monster is in melee with you, there is no change to how a DoT spell works. If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works. If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken. DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch. Will we see this nerf in effect just like the shrink one? Astuce Subterfuge | ||
|
|