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Old 08-05-2012, 12:21 PM
quido quido is offline
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Default A Magic Resistance Discussion

A while back the staff bumped up the magic resistance on a number of mobs. I was wondering how you people felt about the resist rates on some of these mobs.

I think the mobs affected were mostly stuff in seb: juggs (including protector) and shrooms. I don't have much experience with juggs since the patch, but I do know that trying to slow the protector is liable to be a death sentence. What I can speak for is myconid reavers, and if you don't have any experience in this right, let me tell you, getting off some debuffs can be pretty rough. I'm just guessing here but I'd say that with no other debuffs, the chances of landing a resistable MR-based debuff (such as slow) is about one in twenty. With the unresistable Malo (-45) landed, I'd say your odds of the same improve to about one in six, and if you land Malosini (-60), I'd say your odds further improve to one in four. Add a tash stick proc to that and I'd say you have a just worse than 50/50 chance of landing a slow against a myconid reaver. I don't have much experience debuffing reavers with real enchanter tash, but I hear it is much more friendly.

How does this stack up against what you remember from live?

I'm not talking about Velious here. I know that in Velious a lot of stuff is slowable but extremely resistant and that many a great shamans perish in the name of a debuffed attack speed. I'm talking about elite-ish non-raid mobs like juggs and shrooms and cliff golems or whatever.

It's been my experience that large-size mobs who are otherwise not very resistant are very resistant against root, like cliff golems and fire giants. Is this a function of their size, or is it some other metric? I remember Tranix's resistances were all messed up and he was basically impossible to slow - a level 52 mob; that was fixed.

Let's have a chat!!
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