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#19
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The descriptions in this thread match how it worked in Live pretty well.
Tash was always high hate for such a "small" spell. Many times higher than for the Malo line. The general consensus in the chanter community back then was that this was due to it adding poison counters, which causes significant additional hate. See Disease Cloud (disease counter, but similar hate effect). This is a major reason why shamans were preferred slowers - they could consistently land their slow much sooner, while enchanters had to gamble on a non-tash slow or wait until the tank had built heavy aggro before they could tash. Enchanter nuke line was always massive hate compared to similar spells by other casters. This is due to it doing a stun effect, which is massive hate. See paladin low level stuns, and how they were used to create unbeatable hate during PoP. Somewhere around PoP the stun was removed from the later enchanter nukes to counter this effect. Charm was always very high hate, as we all know. Mesmerize was always very significant hate. There are two reasons why this may have been disguised to you in the past. First off, later mezzes have significant chances to memblur the mob (30%). Classic mezzes only have a 1% chance to do this, which gives them an illusion of being higher hate. Second, back in the day most competent tanks knew that you should taunt mezzed mobs until it landed (Noted by the 'I'll teach you to interfere with me' line if the mob can speak), which would put them above the enchanter regardless of how much hate the enchanter had amassed (ignoring hate bonus technicalities). If your tank isn't landing taunt or using massive aggro spells like disease cloud/stuns, you will find a mob that has been mezzed multiple times will be very hard to peel. | ||
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Last edited by Elerion; 11-24-2009 at 10:22 AM..
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