
06-03-2012, 04:47 PM
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Planar Protector
Join Date: Jan 2011
Posts: 5,290
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Quote:
Originally Posted by nilbog
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Mez counts, and always has afaik, like the npcs aren't there.
It doesn't. It's something like 0.6% of their normal speed. If the npc in question has a sow, it appears higher. I visited several groups days after this change went live. I didn't see much out of the ordinary.
One change that's coming next patch.. npcs won't juke and have such erratic movement. Kanras did a great job changing how npcs rotate if they are to turn.
If someone really wants to do in-depth research.. eqmac players, fraps yourself fighting an unsnared npc. When it gets to 20%, let's see how fast it runs away? Additional test: See how fast it runs when snared, and/or what % of hp it completely stops moving.
If changes are needed, they will certainly be looked into. From what I have seen, flee mechanics are way more classic now than they were previously.
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Is this supposed to be 60% (.60) or 0.6% (0.006)?
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