Quote:
Originally Posted by heartbrand
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Side point, this resist system that you malign, has worked for 14 years on EQ Live, on servers with exponentially higher pop than this one. If this server is now a custom server and not a classic one, there's plenty of other things we can talk about changing, why keep it to resists?
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Resistances that worked for 14 years straight huh? There hasn't been any change in the resistance formulas, the resist modifiers on spells etc? It all just magically worked for those 14 years and they should copy-n-paste the code over right?
Casters have always had an advantage in PVP. That advantage is slowly mitigated as melee become better equipped, especially with gear that will come with Kunark and Velious. While melee gain better weapons and armor, their damage output goes up. When casters gain better weapon and armor, they get to cast more spells. Which doesn't matter if everyone with 80+ MR can resist 75% of your spells.
I agree with xp needing some sort of a boost until the population stabilizes, however your valid point(s) are dwarfed by idiotic statements like boxing having less impact on a red server (rofl? red is blue with pvp dynamic ADDED. how can a server with the same PVE system be affected less when it has an entirely new level of play added?). And as for resistances? I find it funny how you guys cite vanilla EQ in one breath as an excuse but cry for global ooc and yellow text in the next. It's not that hard to interpret your points as cotton-picking for self-benefit.