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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

 
 
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  #9  
Old 05-08-2012, 11:13 PM
Splorf22 Splorf22 is offline
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Join Date: Mar 2011
Posts: 3,237
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The problem with all these ideas is that they are not classic. On the other, hand rebooting the server frequently *is* classic. Mobs without variance *is* classic. This is a brilliantly simple and classic solution and I really don't understand why the devs haven't implemented it.

If I were in charge, I would do a 3 reboots/2 weeks strategy, with the three times unchanging and picked so that everyone gets something in their timezone more or less. Something like Friday evening 10PM EST / Wednesday evening 4PM EST / Sunday morning 9AM EST / repeat. Now this is not 100% classic: Verant did not patch on a precise schedule because they would have bugs and other problems, and they did not announce times in advance, although there was quite a bit of regularity. But what is less classic: our superior devs being more regular with server reboots, or adding a huge variance to all raid mobs? I think the answer there is clear.

I think that single and 100% classic change (combined with FTE shouts as Yendor keeps saying) might be enough to fix the raid scene. But if I were in charge I would probably go ahead and implement anti-poopsock code as well [spawning raid mobs repop the zone, teleport players to the zone safe point, and also any players logging in while the raid mob is up log in to the zone safe point regardless of where they camped out]. Let me add that if TMO continues to get every mob under those circumstances, then they have legit bragging rights and everyone else needs to shut up, because there is no reason people with normal lives can't make a decent number of 2 hour timeslots 1-2 times per week.

But I have said this hundreds of times without any luck so I'm not optimistic now.
 


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