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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

 
 
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  #9  
Old 05-08-2012, 07:01 PM
LizardNecro LizardNecro is offline
Kobold


Join Date: Aug 2010
Posts: 155
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I am still interested in hearing proposals for better end game systems. In the past, I have tried to comment on the ones I thought were good and still in the spirit of classic, non-instanced raiding.

If there was a perfect system in which raid targets spawned simultaneously within a certain window:

  • Would guilds still poopsock?
  • Would a single guild still get most of the targets?
From what I've seen, raiding guilds on p99 have far greater numbers than were historically on my eqlive server. I would hate to make a system that somehow made things worse :T

Anyways, keep up the proposals. Hopefully something is suggested that supports more guilds getting targets without diminishing competition.
I'm very interested in the token system proposed on the sleeper emulator server.
What I like about it is that it gives top guilds the ability to get *most* raid bosses, just not *all* raid bosses.

The token idea, as I understand it, gives guilds the ability to have a certain number of spawns on demand per week. The vast majority of spawns are still normal spawns, and the guild that puts in the most work would get those spawns. But, each guild would still be able to use tokens to get some spawns.

Ravager has made a very good point that most people on this server just want to play EQ cooperatively. They want to kill dragons with friends. The current raid environment doesn't allow this.

I think I'd like to see a solution that has the following criteria:

a) Gives smaller guilds the ability to do content.
b) Gives hard working guilds rewards for their work.


Instances meets a), but doesn't meet b). The current situation meets b), but doesn't meet a).

I think tokens are a great solution that meet a) and b).


Quote:
Originally Posted by falkun [You must be logged in to view images. Log in or Register.]
However, I can see the argument for implementing the "spawned" mobs sooner. Spawned VS, Undead Bard (spawned Trak), spawned Faydedar, moving Hate/Fear epic pieces from the gods to the minibosses; these are all Velious classic changes that we will see on this server, help the raid scene, and can be implemented ahead of time. If you want to stick to classic, then change them when they were chronologically changed, "the change was implemented X months after epic release on Live, so implement it here X months after epics were released on P99, regardless of if Hate as a whole has been updated to 2.0 or if Velious has (not) been released yet."
If not tokens, then this seems like a very nice idea as well.
 


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