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View Poll Results: Should we change classic-mechanics here to allow more guilds access to raid content?
Yes 75 42.13%
No 103 57.87%
Voters: 178. You may not vote on this poll

 
 
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  #9  
Old 05-08-2012, 04:42 PM
Daldolma Daldolma is offline
Fire Giant


Join Date: Jun 2010
Posts: 645
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
You have no idea what you are talking about most of our core members have full time jobs as well as hobbies. We happen to have euro and asian/aussie players to help us on the weaker hours. I'm uundeniably a core member, as you call it. And I'm away at work 10hrs a day, am at the gym 90 mins a day, and limy g/f demands my attentions most of the remaining time, yet I maintain a 40-50% raid attendance and never have my phone on for sleep time batphones.

Get some new material
Undeniably? That's a strong word. You're an auxiliary DPS class and your raid attendance is 36%. You talk a lot on the forums and have been in the guild for a long time. Are you actually a core member? That's debatable.

Your core members are the reason you function as a dominant raid guild. You're not the reason you function as a dominant raid guild. Necrious doesn't miss raids. Zagum tracks constantly. Jeremy has spent 80+ hours a week just camping fungi tunics -- he's always available. Zeelot, Fazlazen, Fauss, Portsche, Xeli, Baxter, Darkdeath, Elethia, etc, etc. If you really want, I can run through your 15-20 members that are your 'core' and the reason you dominate. The ones like you, that work full time and don't respond to early AM and work-hour batphones, are no different than the majority of active members in non-raiding guilds. You benefit from your guild's core that carries out the vital processes.

You do have Asian, Aussie, and Euro players. There's no debate on that. But they're not the exception. Most guilds have foreign players; plenty of guilds have 10-15 players on at any given time. What most guilds don't have is that core of hardcore, dedicated, and available players that can be on at just about any time of any day. That base is what sets TMO apart; and the importance of that base is magnified by the server's non-classic end-game mechanics.
 


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