And that's why, as I mentioned earlier, I abstained from the poll.
Both sides have merit. A classic feel is killing dragons, not training the other guild so you can kill dragons. In my experiences from Live, if another guild was present at a kill, we went and found a new target, not fight for FTE.
At the same time, a classic feel is 7 day respawn, not "kill on token summon" when it fits my raid's schedule. This meant we were often beat to server pops by Asian time-zones.
Since I feel this server contains an overall more casual playerbase, it would benefit from some form of more casual raid schedule ability. However, since the server's goal is a reproduction of classic, it would benefit from static respawns. Since I can't decide which weighs more heavily, the goal of the server or the wishes of the playerbase, I am a "hung jury" on changing the server.
I will agree, however, that the current variance system does not cater to the majority of the server's player base and also is not classic.
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