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Old 04-13-2012, 12:38 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Galaa [You must be logged in to view images. Log in or Register.]
Is there any reason why they arent the same? Due to technical reasons or? If its technical reasons I can understand, however if its not, shouldnt the devs make it as close to classic as possible?
Quote:
1) Night Blindness of Humans and Barbarians
Will fix if and when we can. Involves the client.

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2) Mobs not exactly the same in classic and P99 (example in classic, U can outrun Spectres in Oasis without sow. Here in P99, the specs are much faster)
Spectre runspeed was changed a few months ago, based on a bug report. http://www.project1999.org/forums/sh...ad.php?t=52314 If its still a problem, repost in one of the bug threads.

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3) Sgt Slate cant be trained to tunnels
This was purposely changed due to player terrorism. Rinna and Slate were being trained to kill people for about 2 days straight. Mixed feelings on changing this back.

Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
Having to stare at the Spell Book at lower levels comes to mind.
Will fix if and when we can. It involves the UI from the older client. Here are some dates associated with it. http://www.project1999.org/forums/sh...d.php?p=396970

Quote:
Originally Posted by Sporkotron [You must be logged in to view images. Log in or Register.]
Decaying Skeletons are scowling and attack everyone.

On Live they were indiff.
This has been discussed a few different times. I believe the conclusive answer was that certain zones had scowling ones and others had indifferent. Will change when provided all the information we need to make the change.

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
Item linking is not Classic.
Not 100%, but this might be removable right now. Source issue I believe.

Quote:
Originally Posted by Wudan [You must be logged in to view images. Log in or Register.]
Spawns in Kurns Tower

Oh and wher is Tangrin? He is not on his island....
Not sure what you mean by Kurn's spawns. The tangrin should be on his island if he's not dead.

Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
ranged attacks are for sure not classic too. I remember you had to stop and wait for a ranged attack to hit or you would "Interrupt your aim"

here you can just run and shoot arrows / throw stars without ever stopping.. and there is no delay for the projectile to hit the target.
Long work in progress. Bolts are half done. Other objects need similar delay times. Arrows, thrown objects, etc.

Quote:
Originally Posted by Flunklesnarkin [You must be logged in to view images. Log in or Register.]
oh.. can't drop coins on the ground
Hopefully this can be changed as well. It involves the client not allowing money to be dropped, and possibly the spawn graphic of the coin not existing.

Quote:
Originally Posted by Kevlar [You must be logged in to view images. Log in or Register.]
Weekly (or oft times more) resets on all raid mobs. Most guilds based their raiding schedule on patch day, and were keen on emergency patches.

Another big one is giving NPC's items that become lootable. Was a neat way to donate decent items to noobies, and made charming a little cheaper. You could always loot your pets items so it wasn't a big deal to give him magic weapons that proc.
The original patches were not timed at all. There could be no planning whatsoever due to sometimes multiple patches a day to stop exploits or stability issues. Here, there are less patches due to most issues being fixed. Unfortunately, that makes for less raid npc spawns. Perhaps something can be done.

Items being lootable once given to npcs will eventually be fixed. Lots of rewriting quests is involved to prevent trade exploits. This will, eventually, be fixed.

Quote:
Originally Posted by kilmoll [You must be logged in to view images. Log in or Register.]
I do not remember pets living after their owner died on live.
They did, unless you killed the npc owner with 1 blow.

Quote:
Originally Posted by Nagash [You must be logged in to view images. Log in or Register.]
Some good and some bad:

Mage and necro pets don't auto dual wield past a certain level (29 from the top of my head).
You sure? I thought dual wield issues had been sorted out.

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Up to PoP included (at least), a mob would automatically resist when hit by the third wave of a rain spell, not on P99.
You sure? I think pets have been eating the 3rd wave of rains for quite a while.

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Not first hand experience but I believe keys are soulbound (Sebilis, Howling Stones), they weren't in Kunark era which made dying in these places much more painful and made the presence of a evac'er in the group very desirable.
They were definitely in Kunark; added July of 2000. So, they were added a couple months in advance here. http://www.tski.co.jp/baldio/patch/20000719.html

Quote:
Originally Posted by Galanteer [You must be logged in to view images. Log in or Register.]
Creatures run to late, making a snarer obsolete in groups.
I'd really like to narrow down the cause of this and have it fixed. A full bug report with research from many people is desirable.

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I hope that helps to answer a few of these questions. Ultimately, we try and make everything as classic as possible.
 


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