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Right, I know all this. But clearly if you're in it just for the loot, dps isnt really that big of a deal. If you're in it for loot *and* experience, your point is valid. I just felt that your example was a bit of a red herring since if a player is willingly exping off of mobs with 10K hp, they've already make a decision that they won't be getting very fast exp. But I see why someone would still want mediocre exp over terrible exp, and hence would still choose a rogue over a wizard, so what you're saying is fair.
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Giegue, my point is that if a group is at, say, the Chardok fort and killing mostly mid 40s mobs, they will never get in trouble, and there will never be a chance for the wizard to show their supposed group-saving skills. On the other hand, if they are at, say, HS south, the mobs will mathematically have too much HP for them to burn down more than one at most, which leaves evac. And yes, evac is nice, but if you had an enchanter instead of a wizard you wouldn't have needed to evac anyway.
Also, its quite possible to get great XP from L50 mobs like HS south or the Chef/Bar area. You just have to have great dps, i.e. lots of rogues and monks and an enchanter with a charmed pet. Have you ever taken a group that parsed 250 dps to these areas?