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#10
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As for exp, I've played on boxes with 10x exp and this is what happens: people rush to 50 (usually somewhere far off like paineel where they can avoid pvp at all costs) and then the non-soloers who were left behind are left with an even bigger ghost town since no one is in their range anymore. People who are done leveling to 50 have even less motivation to log in because one of their main goals (grinding) is already complete. p99's population was highest right after kunark launched because people weren't finished grinding to 60 yet; similarly red99's pop was highest early on also. There are other reasons why rushing to 50 is bad. It means you get no mid-level pvp. For those of you who think this is non-existent, you probably run every time you're evenly matched so please kindly shut up :). I engaged in pvp at every single level, all the way from 1 to 49 (I'm still 49 but I can guarantee that there'll be pvp at 50 also). Mid-level pvp is important because it means you have to constantly master your class at different stages of its development. On pvp servers with slow exp Bards have even clearer milestones than on other servers (level 5 is Selo's, level 15 is ae mez, 27 is charm, 30/38/46 are your dots, and there are a bunch of other important pvp spells in between). This is important because the amount of time you spend in a particular level range is longer, so it takes more skill to competently play your class and adjust to not having as much utility. On a server with fast exp, it wouldn't matter that before level 28 I don't have my targeted mez, since I could grind to 28 in a day. It also takes more skill to have to hold a camp longer without (a) getting killed by mobs or (b) getting dirtnapped by another player. Moreover, it takes skill to develop strategies for leveling quickly and efficiently (ever been in a group with a slow puller or people who AFK constantly? On a fast exp server this behavior still gets you to level 50 quickly. On a slow exp server you can't get away with this). Holding a camp for the 2 days it takes to get to level 50 on fast-exp servers is not a challenge at all, since it goes by so quickly that there's less impact when errors are made. These might not be things you or other VZTZers come to this server for, but it's a reason I come here and am still interested in the server. I'd say that even if it did raise the population, significantly boosting the exp would still not be a good idea. Their goal is to recreate the classic experience (or something close to it), and 10x exp kills that. TLDR: okay, this post is too long. What I'm basically saying is that you don't need to be level 50 for EQ to be enjoyable, and each level along the way is its own new challenge. I'm not saying 10x exp servers are not fun, just that I and many others do not prefer them. edit: as for my /played, I'm not logged in nor have I logged in for at least a week, but it's floating somewhere around 12 days. I played pretty casually and did not emphasize grinding that much, so the typical player around my level probably has less /played. Obviously this is a lot, but if you think of the journey to 50 as something you spread out over a few months and enjoy instead of something you're trying to rush, then it's not so bad.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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Last edited by Lazortag; 03-30-2012 at 01:03 PM..
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