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#11
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To the OP:
The "added complexity" of PVP in EQ does not enhance the game, it alters it radically -and not in a good way if Fantasy MMORPG is what turns your gears. When you must engage another player, the entirety of what EQ is, aside from your class attributes, falls to the way side. You might as well be playing a shitty version of Quake. The fact that on someone else's whim, you must instantly play an entirely different game, makes acheiving many PVE goals difficult and annoying. If one enjoys PVE more than PVP, why would one want to allow that to be forcibly halted for PVP? If one enjoys PVP more than PVE, why would one want to play EQ for their PVP experience? There are other, better suited, more popular games for PVP. If one is in the middle, and enjoys both PVE and PVP, why would one wish to experience a compromised version of either type of play? If PVP were electable, that would be better. But wait... it IS electable on the blue server. Funny, hardly anyone ever does. I dont' see many red names and I dont see many players in PVP areas on the blue server. I didn't see many before there was a red server either. To me these facts just reinforce my assertion thats that most people either lean one way of the other, and those that don't experience two "half loaves" from one game, instead of playing two different games and getting the "full loaf" from each.
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~ give me a large old school fantasy MMORPG, make it PVE, and hold the voice chat ~
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