![]() |
#1
|
|||
|
![]() Code:
if (NULL == vertex->right() == vertex->left()) // wutdo THAT IS UNTIL we take apart and realize how the compiler sees this statement differently from us. NULL is #define'd as 0. Boolean values are represented by 1 = true, 0 = false So if the right vertex was NULL, it would evaluate that part of the equation to True before moving on. Now we would basically have the following: Code:
if (1 == vertex->left()) Likewise, if vertex->right() was not NULL, it would evaluate to false. So now we have: Code:
if (0 == vertex->left() Correct: Code:
if (vertex->right() == NULL && vertext->left() == NULL) | ||
|
|
|