#11
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Which is where ogres had their advantage, they'd get far less interrupts than rest of the races. Most folks who played one can vouch that they hardly ever had to worry about interrupts, especially if they backed into a corner. If you moved backwards, THEN you got interrupted.
Personally I remember clearly occasions of having 5+ mobs on me due to bad pulls, and casting Gate. I wasn't worried if I'd get interrupted by their melee - I was worried if I'd stay alive long enough to finish casting it.
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Brutillus 60 Dragon Hero Bracer Shadowknight - <Awakened>
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