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It's actually the complete opposite of what you just suggested. Variance enables strong-arm tactics because it allows the large batphone guilds to dominate every spawn on the server, instead of having to select which ones they really care about.
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How would it be any different that perma-camping the spawns? It would make it easy peasey for a guild to keep certain spawns on lockdown negating anyone else the opportunity. At least with variance in, if another guild wanted to camp the same spawn, they could get a real presence there and have a shot at it.
All you would have otherwise would be multiple guilds logged out at spawn camps and massive training/ks attempts by lesser guilds tired of trying for 2 months to get a spawn at "maintenance" time and being unable to do so because of the upper guilds having their presence there, ready, buffed and easily logged in/zerged on the boss.
This is why variance exists to begin with...at least with it, lesser guilds have the opportunity to assemble faster and engage before the "bat phone" guys can get in and zerg/ks