Quote:
Originally Posted by fischsemmel
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Halfling cleric (.95), halfling warrior (.855), halfling rogue (.8645), halfling rogue (.8645), enchanter (1.1) , barbarian shaman (1.05)
vs.
Halfling cleric (.95), Troll SK (1.68), ranger (1.4), barbarian rogue (.9555), enchanter (1.1), bard (1.4)
5.684
vs.
7.486
Pros of former relative to latter group: 31% faster xp. Halfling rogue will outdamage ranger. Sham slow and melee buffs are better than bard/ench slow and melee bufs.
Pros of latter relative to former group: Tank has better aggro, more hp, more damage, SK spells, FD-pull potential, troll regen, slam. Ranger has an interesting mix of dps, tanking, and cc potential, though shouldn't really be relied on for any one of them too heavily. Barbarian rogue has better damage and slam compared to halfling rogue. Bard is tough to nail down... potentially allows ench to do massive dps with charm, significantly increases party mana and hp regen, and fills in a bunch of little gaps in CC, debuffing, buffing, and maybe DPSing.
Which group is better overall? Can you tell? Because I sure can't.
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Nice math, I'd never sat down (or thought to) to compare the extremes.
Which group is better? Depends on the camp and the quantity of mobs/do they single pull/etc...but overall more than 2 hybrids (especially when playing a troll SK anyway) seems to break the exp bar.
As always though, six skilled players who want exp and not frequent AFKs will battle hard to overcome the slowdown even if there's a SK, ranger and bard all involved...if camp allows for frequent pulls.