Until weapon damage was normalized in I think Planes of Power, dual wield worked as follows:
Main Hand received a flat damage bonus dependent on level. At levels 50-60 this bonus was significant enough that a low damage/low delay main hander would significantly outperform a higher damage / higher delay weapon.
The off-hand received no bonus.
For a duel wielding character, according to the rules of Classic, the best choice is the lowest possible delay weapon in the main-hand and the best ratio in the off-hand.
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