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#11
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Quote:
My post wasn't about balance, it was about lore and classicness, which are two points you lose on. Having dark elves with high elves is horrible for lore: Quote:
As for balance, sorry to be flippant, but who gives a fuck? The independent variable that decides whether a single team dominates the server is the skill of the players on that team and the number of players on that team. It has little to do with class selection. Didn't the evil team win SZ, despite not having Bards, pallies, rangers, druids, etc.? (EDIT: it was pointed out that I was completely wrong about this; sorry, I didn't play on SZ. I believe my point still stands though and that the evil team's success wasn't because of class selection) Lastly, you can't just add teams after the server has been FFA for so long. You would either (a) have guilds composed of members of more than one team, which is dumb, or (b) break up guilds previously composed of members of more than one team - in other words, EVERY SINGLE GUILD. I would lose pretty much all of my officers except Nellodee (since half elves and gnomes are all on the same team - nevermind the fact that Nell is evil and I'm not). It would be devastating for the server. If ruining the server were its own video game, your idea would be the final boss. PS: Disagreeing with you doesn't make me a troll.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||||
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Last edited by Lazortag; 01-01-2012 at 06:56 PM..
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