Quote:
Originally Posted by nilbog
[You must be logged in to view images. Log in or Register.]
Sorry for derailing your thread Searyx, but I had some spare time today and I wanted to respond to 'exploits'. I believe people claiming lots of exploits are happening, when in fact they aren't, is detrimental to pvp population and should be considered part of the stimulus package.
Yep. We take exploits seriously when they are real. So, once again, if the biggest problem so far is the fastest nerfed halfling, I say enjoy what is working great, and not harp on the small stuff. But if that is all there is, continue on, it will possibly make more players quit who can't think objectively.
Ya, just stubborn and arrogant. Despite the fact recharging is classic, there's a poll up about thoughts on recharging. Go vote if you haven't. I'd hazard to guess if we didn't have recharging to remove, there would be similar arguments about, "this is classic, we should be able to recharge items." That's not a fucking exploit, imo. It's a game feature that you and most people do not agree with, and it is being addressed.
There's a pathing problem in everquest? /sarcasm off. If you know of a specific bug, report it. If it's an exploit, report it through petition/exploit. EQEMU's .path file system is free to use and develop. If this is a problem, everyone in the community can work on .path files.... Please do.
It was bad. It was a real 'exploit'. That's why it was removed within hours. I'm saying that stupid halfling isn't the cause of population loss. People exaggerating it might be, though. If this is the only exploit.. if I removed (estimated range here, if a query was done to remove 2pp -100pp from a few people, this would never be mentioned again, and another issue would rise to power as the supreme exploit)
That happens regardless. In every mmorpg, there are people who play consistently more than others. Online all day, every day will get you far in EQ. If Nagafen was exploited in some way, I hope it is reported. We are doing our own tests as well.
|
Yes, it is Arrogant and Stubborn. Because the majority of the population wanted it GONE. Wanted it out of "classic." If you wanted Classic, why didn't you keep the crazy bugs in? Oh, my bad, it's "Roegan Classic."
You make yourself look dumber when you say, well we didnt fix Issue 1, because "its in Classic", but you fixed Issue 2 because "it was broke in classic." Seriously, either you want it Classic or you want it "Roegan Classic." Make up your minds.
It makes the Dev team look out of sorts and not knowing what the other Dev actually wants. Three people making their own changes and never having a clear view on what should be done.
Who is saying that its solely the halfling quest that caused people to leave? You are focusing on one issue when its the summation of all the exploits that is the cause of the problem.
redacted (An exploit is ANY gaming of the system that the Dev's didn't see coming, regardless how small the benefit is, its still exploiting)
I pointed out many issues the server had, all added up to have a very real effect the population evolution. We had 500-600 in first week and now hovering at 300 prime, coincidentally Red is usually around 60-70% of Blue's population.
How about we just look at some other threads, People begging for XP Bonus, People making threads asking if its possible to start a new character, people talking about resists, the RAMPANT trading of Blue to Red and Red to Blue (OBVIOUSLY NOT CLASSIC), and stop arguing about the exploits that already occured that obviously isnt going to be looked at. And lets figure out how to keep what people we have here, staying here.