[Nerfs/buffs as of Tuesday, December 7, 1999...]
SHADOWKNIGHTS:
+ Spell changes (added lifetap)
+ Made Harm Touch less resistible
+ Added innate resistance to poison and disease
- DOTs changed negatively, making Kiting less efficient
+ DoT changed positively to enhance group play
+ Added more Class Specific Quests
+ Added more Class Specific Items
+/- Feign Death Changes / Better for Low Level Character, Better for High Level once learning curve has passed
+ Made Certain Spells Harder to Resist (c.f. Invoke Fear)
+ Changes to Pet Appearances
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Brad McQuaid
Producer, EverQuest
www.everquest.com
Vice President, Verant Interactive Inc.
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