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View Poll Results: Did Ventrilo (and it's successors) make online gaming better?
It ruined the game: I'm not playing an online game to talk to offline people. 114 58.46%
It made the game better: I don't mind talking to an occassional idiot for badass timed head-shots. 81 41.54%
Voters: 195. You may not vote on this poll

 
 
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  #27  
Old 12-02-2011, 03:45 PM
Messianic Messianic is offline
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Join Date: Jul 2010
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
We can't enforce 'not using voip'. It's not possible with all of the different ways to communicate. We can, and did remove target rings, because it is within our control.

However, if removing voip was an option, I'd consider it. If somehow it was possible to know what % of messages were sent via /tell versus how many were spoken on voip, on eqlive, from 1999-2001, I'd imagine the result would be 99.9% text tells.

I also consider it a personal preference. I was a pvp guild leader in wow (lolz yea) and the first rule of my guild was no voip for raids. If people couldn't read, they couldn't be in my guild.

So, do I think that voip progressed mmorpgs? I think it progressed the MMO, at the expense of the RPG.
I remember our guild officers creating like 5-10 macros each that handled all the aspects of a fight. Tank switches, CH chains, commands for clerics to camp, I had macros for secondary pullers to grab stuff from me, etc, often using the %T and similar wildcard elements... It required a lot of creativity with the text elements of the game.

Hey, that's cool if people want to really immerse themselves without VOIP assistance - and i'm sure it's possible - but I don't see it as superior in a "classic" sense.
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Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
 


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