![]() |
#1
|
|||||
|
![]() Like the title says the radius in which sneak works on P99 seems inverted to what it should be. Currently when using sneak the mobs jump me when I walk up to their side. Sneak should not only work behind the enemy but also right next to it's side and one step beyond to it's front. I did many heart racing turn ins in the Overthere with my monk as I sneaked into the outpost and up to Captain Rottgrime and his undead marines to stand right next to them and turn in war braids with my monk.
Little diagram of how that looked: Code:
U = undead marine R = Captain Rottgrime M = me U U U U U R M Quote:
http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000117.bmp http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000119.bmp http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000120.bmp http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000197.bmp Also, sneak currently is lifted when using throwing weapons, but only if your throw hits an opponent, not when you miss. The link above talks about later changes to range attacks not breaking sneak, I do not remember when that change was made but posts up to 2001 indicate that it wasn't the case until then so either way it should break sneak.. instill doubt however shouldn't (don't have it yet, can't test). One more, I remember when trying a rogue on P99 that sneak wouldn't always work even when my skill was beyond 100, maybe this is fixed now but I'll bring it up anyway as my monk doesn't have 100 sneak yet, maybe someone else can comment on it.. quote from a reply in the above thread: Quote:
| ||||
|
|