Project 1999

Go Back   Project 1999 > Server Issues > Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #1  
Old 11-28-2011, 08:41 AM
Hakurou Hakurou is offline
Orc


Join Date: Sep 2010
Posts: 36
Default Sneak Aggro Cone inverted

Like the title says the radius in which sneak works on P99 seems inverted to what it should be. Currently when using sneak the mobs jump me when I walk up to their side. Sneak should not only work behind the enemy but also right next to it's side and one step beyond to it's front. I did many heart racing turn ins in the Overthere with my monk as I sneaked into the outpost and up to Captain Rottgrime and his undead marines to stand right next to them and turn in war braids with my monk.

Little diagram of how that looked:
Code:
U = undead marine
R = Captain Rottgrime
M = me

U
U
U
U
U R
 M
A post from 2000 (edited in 2002 and wayback machine doesn't seem to have an early backup) about sneak having a 140 degree aggro cone to the front: http://www.monkly-business.net/forum...ead.php?t=8889

Quote:
In order for Sneak to work you must understand that is not an invisibility skill. Effectively what you are doing is reducing the mob that you are sneaking past to only being able to use a line of sight to be able to detect your presence. In practical terms that means that the mod is limited to approx a 140 degree arc to it's facing ( which way the head is looking ) to detect you and react in it's normal fashion to your presence.
Some of my private pics from March 2001 (Vox, pulling out corpses from a botched raid) and July 2001 (Velketor sentinels) of me fooling around with sneak in different situations (BIG! unedited BMP files 2.3MB each), especially in the Velketor pic you can see that sneak isn't broken by the dispell trap (and the golems being angry at the dispell trap for casting on them) as well as me standing slightly in front of the golems.

http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000117.bmp
http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000119.bmp
http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000120.bmp
http://dl.dropbox.com/u/6472298/EQ-Pics/EQ000197.bmp

Also, sneak currently is lifted when using throwing weapons, but only if your throw hits an opponent, not when you miss. The link above talks about later changes to range attacks not breaking sneak, I do not remember when that change was made but posts up to 2001 indicate that it wasn't the case until then so either way it should break sneak.. instill doubt however shouldn't (don't have it yet, can't test).

One more, I remember when trying a rogue on P99 that sneak wouldn't always work even when my skill was beyond 100, maybe this is fixed now but I'll bring it up anyway as my monk doesn't have 100 sneak yet, maybe someone else can comment on it.. quote from a reply in the above thread:
Quote:
Sneak does cap at 113 (throwing was raised to 200), but once sneak hit master, I do not recall it failing on me. My primary monk has a sneak of 106 or 107 and it always works, just like mend...woohoo.
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:46 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.