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			#14  
			
			
			
			
			
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 As of now you're seeing 2-3 guilds move into position anyways, except now, due to variance, they are doing it a day or even 2 days in advance and camping mobs in rotations. It's the slippery slope. Druids camped it first when all this "camping" started. One druid with track is basically the same thing as an entire guild camping a boss. Let's be honest here. Guild B can't necessarily round up 15+ as fast as guild A at 4 AM, so they just move in as a force and camp it for days/camp members out at the spawn ect. None of these rules presented address the real problem. Nobody has to pick and choose mobs and plan their raids accordingly. As of right now, people are just camping spawns with one druid or their entire guild and having the rest on the ready on speed dial. Variance makes this process a complete clusterf&ck. What if a guild has 15 members camped at maestro safe spot. They know maestro is due sometime the next day, so they clear and camp the night before. Guild B pulls the roamer. Guild A logs in pulls the clerics. Hell guild A can prolly just login and kill the roamer. Guild B, who just spent time clearing to that spot are screwed. Don't say that this isn't going to happen because it is. The slippery slope my friend. None of these rules address the real problem. Variance which isn't classic anyways. On my old server back in the day if a guild was in a raid zone, no other guild zoned in and started calling timers. It just didn't happen. Guilds respected the raid and let that guild raid in peace. For whatever reason, a few guilds decided they weren't going to respect raids long before there were even 5 capable raid guilds. At the end of the day the fun factor has been completely buzzkilled. We're all just lackeys on call 24/7 farming like the chinese. You get the text/call at 3AM because of variance, you login half asleep, kill boss on autopilot, go back to sleep. | |||
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						Last edited by TheDudeAbides; 04-16-2010 at 06:35 PM..
					
					
				
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