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#6
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This is something I've been wanting to fix since the beginning of p99. I haven't found a conclusive rule to use though.
Quote:
-Runnyeye: goblins - oldschool (runnyeye) ones DO, new (pickclaw) ones some do, some don't. all evil eyes inside do. -in gorge of king xorbb, goblins and muddites do not aggro, chasm minotaurs do. gorge minotaurs do not. all evil eyes do. -sol a: all goblins aggroed, im non kos to gnomes -sol b: all kobolds aggroed -everfrost: orcs aggroed, goblins didn't (they are indifferent on eqlive now) -permafrost: no goblins aggroed until i made it to the switch gate on the way to Vox. These npcs were around level 18-20ish, I believe. -all undead i approached were scowl, and attacked me on sight. Quote:
I hope we can find a system that works, and apply it where needed. | ||||
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