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#10
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Quote:
What you fail to realize is that the single group of "zergers" you are referring to under the original flawed system would be in god mode status and you wouldn't be able to dent them as a solo player even if they allowed you. And if by happenstance one day someone groups with you and decides to go after another group, you may get to experience dancing around for 20 minutes playing grab ass. Null's partials on the spells are a good step in avoiding that scenario. And don't get confused - I'm not advocating for casters vs melee, however for the long term prosperity of the server a community must develop, and that involves balancing around group pvp. Anyways here are some old quotes from the man himself about comparing and discussing everquest mechanics in relation to his project, vanguard. Aradune actively participated on the Fires of Heaven messageboards and irc channel during that era. Aradune: There will be casual, group, and raid areas. The game isn't being designed as a solo game, but at the same time soloing will be possible (although grouping will always, regardless of where you are at, be to your advantage). If I had to choose, it will be more like EQ was -- you could solo, but grouping was always to your advantage. and... MorbidDeath : more or less pvp oriented than EQ? Aradune : morbid: hrm... well, same oriented, BUT we're approaching the design so PvP should be better balanced Aradune : e.g. it's still a PvE focussed game; PvP will most likely be via alternate rules servers Aradune : but, we want PvP to be more fun and be more balanced Aradune : more forethought is going into it The rest of the transcript is here - http://www.fohguild.org/forums/mmorp...yesterday.html Consider Null and company are properly doing what Aradune intended on fixing for the second go around. Designing a fixed pvp rule set with viable long term options. | |||
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