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Old 11-12-2011, 02:10 PM
DarthPeon DarthPeon is offline
Aviak


Join Date: Sep 2011
Posts: 66
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]

Lol @ this bullshit.

I don't give a damn what you "claim" Brad Mcquaid said. This is an "EQ EMULATOR" server and if the actual game allowed the majority of classes to solo PvP without being chain CC spammed to death by zergers, then that's the way it should be here.

There is no rationalization for nerfing everyone's solo ability while classes like wizard and necro remain basically unaffected due to shadowstep spam.
Of course you don't give a damn, because you were a bottom feeder then and would strive to be one now if given the chance.

What you fail to realize is that the single group of "zergers" you are referring to under the original flawed system would be in god mode status and you wouldn't be able to dent them as a solo player even if they allowed you. And if by happenstance one day someone groups with you and decides to go after another group, you may get to experience dancing around for 20 minutes playing grab ass. Null's partials on the spells are a good step in avoiding that scenario.

And don't get confused - I'm not advocating for casters vs melee, however for the long term prosperity of the server a community must develop, and that involves balancing around group pvp.

Anyways here are some old quotes from the man himself about comparing and discussing everquest mechanics in relation to his project, vanguard. Aradune actively participated on the Fires of Heaven messageboards and irc channel during that era.

Aradune: There will be casual, group, and raid areas. The game isn't being designed as a solo game, but at the same time soloing will be possible (although grouping will always, regardless of where you are at, be to your advantage). If I had to choose, it will be more like EQ was -- you could solo, but grouping was always to your advantage.

and...

MorbidDeath : more or less pvp oriented than EQ?
Aradune : morbid: hrm... well, same oriented, BUT we're approaching the design so PvP should be
better balanced
Aradune : e.g. it's still a PvE focussed game; PvP will most likely be via alternate rules servers
Aradune : but, we want PvP to be more fun and be more balanced
Aradune : more forethought is going into it


The rest of the transcript is here - http://www.fohguild.org/forums/mmorp...yesterday.html

Consider Null and company are properly doing what Aradune intended on fixing for the second go around. Designing a fixed pvp rule set with viable long term options.
 


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