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#11
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I would also like to address something that a few people have brought up.
Some people have also said that these charged items will still remain in game so breaking recharge will do nothing. I disagree. Having to farm these consumables will have a profound effect in how the items are used. Some will stop being used ( not worth the time to reaquire ), some will be used in very limited circumstances. Most people who do not know about item recharging will look at an item with 3 charges of root and call it " crap " Take http://everquest.allakhazam.com/db/item.html?item=3674 for example. There are classes that use the root on this net every single day. They farm 11 of them leave a charged one in the bank, carry 10 around in a bag and use them liberally. Recharge them after a group breaks, or at the end of the day, rinse repeat forever. Once they put the initial time in to farm these nets, they never have to do it again. This is basically giving root to every single class that does not get root, with very little front end investment. This is overpowering, this is broken. Just because its not used to slay a raid target, does not mean its not game breaking. This is just one example, Im sure there are more out there that the devs, nor I myself know about. I do not pretend to know them all, nor do I pretend to know the ones that will enter the game in velious. | ||
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Last edited by Brinkman; 11-08-2011 at 08:13 PM..
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