You haven't proven anything.  I've reread your original post, and it actually seems to be moving away from recharging items to melees using consumables at all.
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					Originally Posted by Brinkman
					[You must be logged in to view images. Log in or Register.]Why anyone thinks its alright for a pure melee class to be able to Root, Lifetap, Bind affinity, invis, rez, gate, port, enduring breath, levitate, dispell  is beyond me.  Many of these items are instant cast which is even more unbalanced.  The classes who actually get these spells have to sit there for 3-10 seconds casting.  On top of that, some of these items are not lore, meaning people can carry around a backpack full of them ( root and invis.) | 
	
 This is obviously working as intended, and obviously classic.  You would completely undermine entire class/race based tradeskills to remove clickables.  Alchemy, Make Poison, and Tinkering become worthless if pure melees aren't allowed to use them.
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					Originally Posted by Brinkman
					[You must be logged in to view images. Log in or Register.]Just to add correct info, Vendor recharing was completely removed in the sept 9, 2003 patch.  Edited my main post to reflect that. | 
	
 By the way, where did you find this information?  Your original post needs to be updated to either link to or quote the patch notes.  Both if you're looking for an A+