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#11
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![]() you have to understand that mob pathing is an extremely hard thing to reproduce on emu servers. it takes up lots of server cycles and is a pain in the ass to implement. the eq99 devs deserve kudos for what they've done so far. play on another emu server and you will see what i mean; walls and floors don't exist (as far as mob pathing goes) in most dungeons. my biggest complaint for pathing here is that I wish CT worked better.
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