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Old 11-03-2011, 06:39 PM
pasi pasi is offline
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Originally Posted by Treats [You must be logged in to view images. Log in or Register.]
Avoidance was untouched in the monk nerf. It was Mitigation. Avoidance is based on Agility and Defense skill. Nothing else.

I've tried to explain this now three times. Avoidance AC and Mitigation AC are two totally DIFFERENT values and used in separate calculations. The displayed AC value you see on the Player screen is a combination of both. As far as I can tell there is no problem with Avoidance.
Aspects of classes frequently get nerfed in order to balance other aspects of that class. Monk mitigation took a hit because their avoidance was so powerful when supplemented with ok-mitigation. They wanted to maintain the agile flavor of the class. Agility, defense, and avoidance skills obviously. Block is obviously a lot better than parry. But that's a meaningless conversation to have.

If mitigation AC isn't functioning how we want it to be, there is definitely a -balance- problem with avoidance AC. Again, change mitigation AC and this isn't a problem. A tank with 210 defense isn't going to take that much less damage than a rogue with 200 defense and will take more damage than a monk with 230 defense. This is kind of a 'no shit,' but people seem to think casters at 145 defense are fairing as well as plate.
 


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