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#10
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Skill checks should be done prior to hit/miss. Dodge/Parry/Block/Riposte has no bearing on AC.
Quote:
How it should work (Leaving out Attacker, Just AC): Attacker attacks Server calculates if Defender Dodge/Parry/Block/Riposte IF no Dodge/Parry/Block/Riposte Server calculates Avoidance AC (Agility Table + (Defense * 16/9) but never less than 0 This value * 1000 / 847 Server calculates Hit or Miss If Hit Server calculates Mitigation AC Caster Mitigation = (Buffs/3) + (Defense/2) + (Equipment + 1) Melee Mitigation = (Buffs/4) + (Defense/3) + (Equipment * 4/3) This value * 1000 / 847 Quote:
Ungeared: 26% Miss Geared: 31% Miss Here is an example of what Avoidance AC on a Wizard vs Warrior's should look like. This would be a good test to make sure the Wizard is in fact getting hit more: 50 Warrior 210 Defense 100 Agility 493 Avoidance AC 50 Wizard 145 Defense (Not sure if this is correct for 50) 100 Agility 356 Avoidance AC Once again there is NO softcap until Velious. Raw AC should be Hardcapped and determined by level. Total AC should be Hardcapped again and based on Class. | ||||
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